Lilavati creates

rhetoric strategy games unusually interactive fiction

In our stories, dialogue is a battlefield where characters maneuver to uncover secret knowledge, sway an audience and gain the esteem or rancour of their opponents.

Our proof of concept game Exeunt Omnes was created for the Indie Game Maker Contest 2014 (Non-RPG section).

It was built using open-source engine Jehuti, which is still in development for our next project: Thereafter, I Became Blind.

Contact us.