For more information, updates and devlogs, see our Atelier.
tl;dr: We are all about weaponized eloquence.
Dialogue in games is becoming more exploratory - but even at its best, it only lets the player react to situations, never take the lead. We want to see games where dialogue is a learnable skill, where it rewards strategy, foresight and curiosity.
Every conversation is a different board, with many possible ideas and arguments to explore. You can play to win and ignore the content, read it just for the ideas and narrative, or balance the power game and the communication. As in real discourse.
For more information, see our complete writeup in the Atelier.
Līlāvatī of Bijapur
Code, Art, Miscellanea.
Music and Sound design.
The Original QA Master.
A lot more can be expressed in a few references than in a great many feature lists, though 'tis said that they who live by comparison shall pale by comparison.
But hey, here are some giants on whose shoulders we'd love to stand for our next project: